Panels

Subdivision of panels

The exhibition consists of 35 panels; which are divided up into a poster, introduction, historical context, artists, techniques and digital Switzerland.

Panel structure

Introduction:
One panel presents the introduction with a general text on the topic of the exhibition content.

Historical context:
6 panels present the historical context in relation to Switzerland (painting, illustration, fantastic film, animation, video games, the relationship between cinema and games.

Artists:
Twenty panels form the main element of the exhibition, presenting the artists and their work in the domain of film or video game production: H. R. Giger, John Howe, Christian Scheurer, Deak Ferrand, Natasha Devaud, Nicolas Imhof, Brigitte Wuest, Silvio Aebischer, Simon Christen, Nadja Bonacina, Simon Otto and Alex Ongaro.

Techniques:
Four panels present the techniques related to film design (matte painting, concept design, special effects, other techniques).

Digital Switzerland:
Three panels present current news in this domain in Switzerland (the films Max & Co and Cargo), as well as computer graphics training.